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Rather bizarrely, and perhaps harking back to its console origins, the game offers two parallel options setting up controls for when the character is on foot & when driving. This is all well and good for ambidextrous rocket scientists with photographic memories, more of an inconvenience to the rest of us.
You cannot drive using your steering wheel as the game will not detect you pedals on the Y Axis. Hat switches also are not recognised. WTF? The sheer number of different buttons also means you spend half your time popping back to this screen trying to set up the controls or refreshing your memory.I have altered mine to control the cars with the joystick and the mouse when on foot. It's not perfect, but it is workable. This will take a good few days to get used to so keep practicing. Spend a little time here setting the game up how you would prefer it, make sure you have the sprint button memorised. When you wreck a car, it explodes damaging or even killing you if you don't get away from the wreck fast enough. Make a mental note of the handbrake key for driving. A lot of the cars take very little damage to write off, the first car you are tasked to highjack is a fragile thing. Just like the real world, you can't drive round corners flat out and get away with it. The hand-brake help you slide round if you go in too hot. You could always use the brakes or course.
The right analog stick should automatically map to the turret/firetruck hose, and the left shouldautomatically map to running around, but PSJoy treats D-Pad as buttons (as opposed to DirectPadPro) so you have to specify for running around in that case. First, switch
controls to "Classic," and then start mapping buttons
to controls. If you don't switch to "Classic," your character
will strafe instead of turning.
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