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BLACK & WHITE PLAYER GUIDE - UPDATED 12 Feb 02

OK, you have they game, you might even have read the manual, but Black & White is not a game you can simply dive in a play in two minutes flat. Having spent the best part of 4 days struggling to figure out some of the game play, I though it would be appropriate to offer some help to owners of the game.

In no particular order I offer the following tips:

Email Intergration. OK, the game offers to randomly name some of your villagers after the real people in your address book (assuming you use Outlook/OE or any other POP3 compatible). To get this to work you need to:

  • To activate the email feature, you need to run the Black & White Setup application, click on the email settings button and select your player profile from the drop-down list.
  • Check the first box (check for Internet email) to activate this email feature.
  • Check the second box if you are using Microsoft Outlook. If you are using a POP3 mail system, leave this box unchecked and fill out your POP3 server settings in the fields below.
  • This feature is only operational in the single player game and also you need to have done the following:

  • You have registered at www.bwgame.com site
  • You have gone into the Online Game - Find Games on the internet and entered your username and password at least once.

    Works fine for me.

    Custom Logo. Despite the help in the readme.txt this does not work here. There are allegedly 16 symbolx.bmp files in the profiles directory, were x is a number from 1 to 16. Non-are contained in mine. I have not installed the game into the default directories (it's on D: here), so maybe that is the cause, I will investigate this further.

    Resolution. The game s makes its own decision here, not always a logical one. I have a 1.1 Gig Tbird/Gforce 2 combie; the game decided 800x600 was appropriate, I did not. You cannot alter this in game. You need to run the set-up programme that is added to the menu or run the file within the B&W root.

    Game Control. The first level introduces you to the control system. It teaches the grab the ground move system, which is unfortunate as it sucks. It also confuses the system by showing you how to pitch the view by moving the mouse to the top/bottom of the screen, and rotation using the left/right side of your screen. This also sucks, is inaccurate and unwieldy. Zooming uses both mouse buttons and works rapidly.

    Fortunately do this far more easily using the following:

  • Move - Double click where you want to go.
  • Pitch - Click and hold mouse wheel, move mouse.
  • Rotate - Click and hold mouse wheel, move mouse.
  • Zoom - Spin your mouse wheel, this is slower than holding both mouse buttons down.
  • Bookmarks - Doubleclick on something useful, say the village store on a newly capture village, select Control+1. Now every time you press 1 you zoom straight to that village. As you expire expands it makes getting where you want to easy. 1 - 7 are the available options here.

    Use keyboard Shortcuts:

  • M - Magic. Use this to cast spells rather than drawing a clockwise spiral on-screen.
  • R - Repeat. Cast the same spell again.
  • Space Bar. Move to your temple.
  • L - Leash. Use to pick up or drop the leash. Far quicker than shaking you hand about the show.
  • B & V - Buggered if I know! Use this to toggle between the three types of leash you have for your creature; Learning, Aggression & Compassion. Their names are self-explanatory and affect how you creature behaves.
  • N - Names. If you have integrated your address book and you want to see the villagers names press N.
  • C - Creature Zooms you instantly to you trusty companion.
  • Tab - Village Stores. Moves you between the stores of you village(s).

  • The Creature. He is a mini-god for want of a better expression and he will learn from you and can eventually cast spells etc by himself if you train him.
  • Your creature learns when attached to you using the leash. For instance, if you cast several fireballs with the leash attached your creature will learn to do this himself. The game informs you when he has taken this on board.
  • He needs to be shown how to eat, pick up some food and give it to him. Rub his tummy, he eventually figure out it is good to eat. He can eat cows/pigs/lambs/wheat/fish/people. Should you not want him to eat something or you catch him eating something he shouldn't, people if you are a good god, give him a good slapping. You move your hand across his face from side to side rapidly.
  • The same applies to drinking; he needs to be shown how to drink. Take him to the water and keep clicking on it. He eventually gets the idea.

  • The People. Your magical powers, Manna, Mojo or whatever comes from you people.

    o Performing miracles generates Manna. Some are more effective than others. People like you to throw things, but they are less keen if it's them or fireballs! Try rocks or trees.

  • If they want something a lot, you generate higher manna values, for instance if they want kids, then making breeding disciples scores well.
  • Moving the totem up & down in the village sends people to your temple to worship. This generates continuous magical power. The more worshiping, the more energy generated. This also has drawbacks. If they are not worshiping, the following suffers:
    • Harvesting.
    • Building.
    • Breeding.
    • Fishing.
    • Wood cutting.

    o You therefore need to strike a balance between generating manna & getting on with expanding your empire. Oh, worshipers need food dropped off where they worship or they starve.

  • If you create disciples (indicated by a yellow glow around them) they don't go to worship until all the non-disciples are used up.
  • Disciples come in several flavours:
    • Harvesters (farmers).
    • Builders.
    • Breeders (more punters = more manna).
    • Fishermen.
    • Lumberjacks.
    • Pilgrims (drop these off in rival villages to convert the locals).
    • Traders (if you have a second village store).
    • Instant Population. If you have a village with too many punters whinging about housing & a half-empty one, move the blighters!

    Silver Reward Scrolls. Silver scrolls allow you earn an incentive for carrying out some task. In level 1 the is a hill-billy who want s to be impressed with the size of you creature - I never managed that first nor-last. Find the sick brother and so on gets you a totem stone.

    Gold Story Scrolls. Compulsory quests, which take the game forward.

    LEVEL 1

    This aims to introduce you to the game, its control systems and so on. Baffling at first, as you advisors leave a lot missing. At the basest level you have to do three things:

  • Find the three totem carvings & drop them on the pedestal by the giant gates to go select you creature. That said, you do have to carry out a couple of Silver Scroll tasks to do this.
  • Secondly - get you creature trained up by the giant beast abandoned on the island by Nemesis.
  • Finally get in the vortex & move to level 2.

    Things that puzzled me or what you have to do follows in no particular order. If you don't want some surprises spoiled, skip the next row of bullet points:

  • Totem Heads - One is in the quarry, the woman in the village has one (her brother is by the giant mushrooms South West of the village) and the final one is in the Quarry to the South, the village Stonemason carves it for you. Pile all three on top of one another to open the get/get your creature.
  • Farmer - Find his sheep, they are on the tops of hills, down by the sea (must be a lake or your creature drinks salt water come to think of it). Drop the sheep in his field. Just keep you eyes open when pottering around the place. 5 Sheep give a box of food. 10 Sheep allow you to change your creature to a sheep.
  • Teacher - The children are in a cave to the North of the village. Put your creature in the top left of the box canyon past the trees, keeping him on the leash. When the pervert wanders out, let him move a fair way down the track the double click on him to attach the leash. He squeals for a bit then you are rewarded with a heal miracle.
  • Stonehenge - Same as the sheep, keep your eyes open. There are some in the quarry, a headland on the South coast, to the left of the giant gate in the trees. A couple are quite close to the Henge itself. You have to place them in the right order, they make amusical scale. Earn a food miracle generator.
  • Beach Ball - Knock the rock of the tall rock to get the beach ball. Located South East of the village. Your creature likes to play with it.
  • Shipbuilders. They want wood, grain & meat. Don't give them a sheep though, you need them elsewhere. They leave a Miracle Shower generator.
  • Beast that bars the way - Two choices here, beat him up with your creature after you have down fighting training with the giant beast or simply drop some food by him. He goes to sleep & you can then get the second beach ball.
  • Beat Sleg you get a better heal miracle.
  • Extra Beasts. You may have seen the extra beast available online. To use the Gorilla/Horse/Mandrill/Leopard you must first have got your beast (Cow/Monkey/Tiger). Go to the far end of the beach that the sailors were on and use the silver scroll at the trainers hut.
  • Smashing up the nursery give 3 dice and 1 teddy bear, your creature loves them!

    Make sure you throw all you food & wood through the vortex BEFORE clicking on the golden scroll. Slap a few livestock & people through as well.

    Level 2

    Level two gives you an ally (although you can take him out if you like, he starts to steal your terrain near the end of this level). The two of you aim to take out Nemesis' chum in the frozen North.

    This map allows you to take over 3 villages without resistance before you have to start working hard for further conquests. Use the creature on the nearest village and use the fluffy leash to tie him to their store. Once this village is captured you have access to more spells. Do the target practise exercise on the two islands off of the Western shore and listen to all the advice your partner God gives. You will need it. You main effort is a slow march across the island capturing villages. When you earn the wood miracle, make sure you water it as soon as you have planted it.

    In summary, a war of attrition with the chance to train your creature.

    Skip the next bullets if you wish to be surprised:

  • Poisoning. The plague in the 3rd village only occurs when you open the silver scroll near the choking Indian. It's a case of food poisoning, check your grain store. Then heal them once you have popped it out of the way. You could put it off the coast on an island and poison your enemies later. Healeing them earms mucho manna.
  • Completeing the Offence & Defence challenges by Kazar give you the Fireball & Shield Miracles.
  • Temple. The temple on the lake shore is a simple puzzle block game, it allows you to send people there to be healed afterwards, slap a teleport right next to it for free healing.
  • Tree Puzzle. Find the tree puzzle to the right of the 4th village and solve it. Bookmark the bird miracle generator. Avoid adjusting the middle tree, it alters four adjacent ones and makes life difficult. Stick to corners and outer middles & cycle through the options. Solving this puzzle earns hundreds of points each time you use it on enemy villages.
  • Drowning Kids. Use your creature to rescue them.
  • Kids stealing cattle. Two options:
    • Kill the farmer.
    • Frighten the kids by dropping them in the sea and then resuing them.
  • Old Woman with the mushrooms spins you a riddle about something hot, something unique to your creature and something that howls at night. Heated Rocks (use a fireball), creatures Poo! and a Wolf.
  • The circus will release the slaves if you give them a horse, lion, tiger and wolf. You look carefully for them, the more exotic ones free 2 slaves.
  • Destroy the temple. Use loads of fireballs. You eventually burn it down. This is assuming you didn't go for the scroll immediately after your creature was kidnapped.
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