Available on Facebonk, IOS and Android, and even on Steam for your PC, well made and additive yet simple to learn…
Triple Town is an original puzzle game in which you try to grow the greatest possible city. The larger the city you build, the more points you score. You build your city by matching three or more game-pieces: combine three grasses to make a bush, three bushes to make a tree… until you’ve filled the board with houses, cathedrals and castles. Along the way, you’ll have to outwit giant bears who will try to block your progress.
How large can you grow your dream city before the board fills and the game ends?
Are kind of like buses, none for ages then probably more than you can cope with. I started a new job a couple of weeks ago and as I’m working out of London my free time is almost none existent, but that hasn’t really been helped with a couple of betas and a new game or two fighting for my attention…
Long time Favourite World of Tanks got a new graphics engine and physics added. Sadly it looks like it needs an 8.1 ASAP to resolve performance issues and remove some of the frankly hideous changes to the interface around the tech tree which is now almost incomprehensible to the point of ‘don’t even bother’. Oh, it’s also been unavailable in Europe for the last few hours as if to prove my point…
Borderlands 2 has proved to be as entertaining and humorous as the older version and co-op play has really helped move it forward from there.
I have an Alpha invite to Hawken, which currently feels more than a little retro, have we moved on from Mech Warrior games perhaps?
FireFall beta took a massive step backwards with recent changes to the tech tree which pretty much destroyed any sense of progression thereby removing the main reason to play it for me…
So, I would like to say that gaming has migrated to my Android devices (phone/tablet) except it hasn’t as I have been hooked on Dexter (thanks to Egoblast) and can’t get enough of it!
The PC edition of Call of Duty: Black Ops 2 certainly seems the finest, technologically at least. A range of shiny graphical improvements offered by the DirectX 11-supporting engine on PC were revealed over the weekend, joining the previously confirmed dedicated server support to make it sound pleasing pleasant.
Wargaming.net is proud to announce that the Closed Beta Test of the company’s highly anticipated game World of Warplanes will take off on May 31 this year.
Since its Global Alpha launch on February 23, World of Warplanes has secured more than 600,000 applications, with 100,000 received within the first 24 hours. Thousands of players have been granted access to World of Warplanes alpha version, and the army of test pilots will be increased drastically once the game enters Closed Beta.
We would like to stress that all those players who have applied but have not been yet accepted to Global Alpha will have a priority for Closed Beta.
Carmageddon, a notorious video game from the late nineties, is attempting to raise crowd-sourced funding to make a return.